The ultimate guide to hiring a web developer in 2021
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C++ Programming is a widely-used and versatile programming language that builds the foundation for modern software development. Skilled C++ Programmers can create fast, efficient, and powerful applications to cater to your specific business or personal needs. To leverage the talents of a dedicated programmer in developing your custom software, consider hiring via Freelancer.com using this link: C++ Programming.
Here's some projects that our expert C++ Programmers made real:
Finding an experienced C++ Programmer on Freelancer.com provides you with the specialized expertise required to bring your ideas to life. By hiring a talented freelancer, you gain access to an extensive pool of professionals ready to collaborate with you on your next project. Their combination of creativity and know-how ensures your application will be in line with modern standards, reach its full potential, and help you achieve success.
The diverse range of completed projects listed above showcases the broad scope of talented professionals available on Freelancer.com. With their assistance, you can push the boundaries of what you thought possible and explore entirely new opportunities with custom-built solutions suited just for you.
We invite you to post your own project on Freelancer.com today and hire top-notch C++ Programmers who are eager to exceed your expectations. Join thousands of satisfied clients who have already unlocked the full potential of their ideas with the help of our world-class freelancers.
Od 135,179 recenzí, klienti hodnotí našeho pracovníka C++ Programmers 4.9 z 5 hvězd.C++ Programming is a widely-used and versatile programming language that builds the foundation for modern software development. Skilled C++ Programmers can create fast, efficient, and powerful applications to cater to your specific business or personal needs. To leverage the talents of a dedicated programmer in developing your custom software, consider hiring via Freelancer.com using this link: C++ Programming.
Here's some projects that our expert C++ Programmers made real:
Finding an experienced C++ Programmer on Freelancer.com provides you with the specialized expertise required to bring your ideas to life. By hiring a talented freelancer, you gain access to an extensive pool of professionals ready to collaborate with you on your next project. Their combination of creativity and know-how ensures your application will be in line with modern standards, reach its full potential, and help you achieve success.
The diverse range of completed projects listed above showcases the broad scope of talented professionals available on Freelancer.com. With their assistance, you can push the boundaries of what you thought possible and explore entirely new opportunities with custom-built solutions suited just for you.
We invite you to post your own project on Freelancer.com today and hire top-notch C++ Programmers who are eager to exceed your expectations. Join thousands of satisfied clients who have already unlocked the full potential of their ideas with the help of our world-class freelancers.
Od 135,179 recenzí, klienti hodnotí našeho pracovníka C++ Programmers 4.9 z 5 hvězd.I rely on an auto-clicker to keep the Ola Driver app running smoothly, but the latest Ola update now shows a screen-wide blocker that stops any touch automation. I need a developer who can give me back that hands-free convenience. Here’s what I’m after: if you can simply unblock my current auto-clicker, great. If that proves impossible, then I’m happy to commission a brand-new Android app that reproduces the same auto-click features while cleanly bypassing the new blocker. I’m unsure whether I still have full source code for the existing tool, so please plan for both scenarios. Core requirements • Seamless auto-click functionality inside the newest Ola Driver build • Reliable bypass of the overlay/blocker screen introduced in the recent update &bul...
The basic structure is n8n video automation, and it is a system that automatically generates a 1-hour video. The script source is scraped through the Google App Studio app, then learned through RAG or a Vector DB, and the script is created according to the learned outline. The generated script is converted into images and videos and created as the final long/short videos. When generating the video, AI models and free BROLL sources like Pixabay and PEXEL are used, downloading in bulk through API and uploading to the cloud, then inserting images or videos that match the script content. Text is automatically uploaded to all text-based SNS platforms, and video is automatically uploaded to all video-based SNS platforms (PowerAutomate preferred: easy). LinkedIn and YouTube emails are scraped ...
I need a compact, well-documented program written entirely in WASP assembly that processes text data. The utility must accept raw text from a file or standard input, then carry out three core operations in sequence: • Sorting and searching the lines or tokens so I can retrieve specific entries at speed • Pattern matching against user-supplied strings or simple regex-like masks • Parsing and extraction of chosen segments into a clean, delimited output Performance and memory footprint are both important, so please lean on efficient register use and tight branching rather than macro-heavy shortcuts. Annotate the source thoroughly to make the control flow clear, and include a brief README that explains build steps with the standard WASP assembler, command-line usage, and e...
I need someone to write a pine script And code my trading stragy into trading view pine script and bot trading
We need an experienced React developer who can join a small in-house team and, over the course of the next one to two working days, help put our website in top shape. ********Send link of your live project to be considered! The immediate priorities are: • Track down and fix two stubborn layout glitches and a couple of functionality errors that keep re-appearing after every deploy. • Profile the bundle, identify the worst bottlenecks, and guide the team through quick performance wins (code-splitting, memoization, lazy loading—whatever you see fit). • Pair-program a lightweight enhancement Only send proposal if you are available to jump in right away.
I need a beginner-friendly tutor to teach me curl using C++ with broker APIs, specifically Kotak Neo and Zerodha Kite. Requirements: - Basic concepts of curl - Using curl with Kotak Neo and Zerodha Kite APIs - Practical application in a project Ideal Skills: - Proficiency in C++ - Experience with curl and broker APIs - Strong teaching and communication skills Looking forward to your bids!
I’m building a compact Raspberry Pi-based device that combines a camera, microphone, and speaker, and I need two tightly-linked pieces of software: • Embedded firmware that lives on the Pi and takes charge of the hardware. While the camera and speaker must be initialised, the heart of the firmware is robust microphone and audio processing—clean capture, basic filtering, and a reliable audio stream exposed to the higher-level app. Low-level control should be in C/C++ or performant Python with GPIO/I²S handled properly. • A companion application that runs on the same Pi and focuses on real-time monitoring. This layer adds AI capabilities: – Image recognition from the camera feed – Voice commands parsed from the mic stream – Automated...
I’m looking to commission a PC-based simulator that lets me script my own concert light shows to any track I import. Think of it as a playful sandbox rather than a pro console: I load an MP3 or WAV, drop virtual fixtures on a stage, and program their colours, movements, gobos and strobes so everything hits right on the beat. Because I want the experience to feel close to a real venue, the visual style should be realistic—moving-head beams that bloom through haze, LED battens washing the back wall, lasers cutting across the crowd. I also need freedom to design the venue itself: swap truss layouts, change stage dimensions, add or remove set pieces, and save multiple fully customizable stage presets. Core goals • Easy timeline or cue-stack editor for synchronising effects...
I need a reliable automation that mirrors every order placed in my master equities account to multiple follower accounts in real time. Master Broker is Alice Blue Core scope • Trade mirroring – market, limit, stop, partial fills, cancels, and modifications must be replicated almost instantly. • Risk management – configurable lot multipliers, per-account caps, daily loss limits, max exposure per symbol, and detailed logs of any intervention. Deliverables 1. Fully documented source code and deployable package. 2. Step-by-step configuration guide plus a brief live demo showing successful mirroring and active risk controls. 3. Test script or unit tests proving position parity after a sample session. Acceptance criteria • Average relay time ≤ 300 ...
I need a fully-packaged manufacturing modlet for 7 Days to Die that drops straight into the Mods folder and just works. Think late-game, post-apocalyptic industry: salvaged machinery, cobbled-together conveyors, and jury-rigged power hookups that still feel lore-friendly. Core features I expect: • New crafting recipes that extend the vanilla tech tree and give players a reason to chase high-tier loot. • Automation of production—assemblers, sorters, or any creative workaround the XML/C#/Harmony stack allows—so players can queue items and walk away. • Balanced resource management tools that keep the loop challenging without turning the game into easy mode. Please keep the art style gritty and rust-stained to match the world, and avoid anything that looks too ...
I need a small utility that runs alongside the MuMu emulator and takes over basic player navigation and walking inside Battlegrounds Mobile India. The goal is to automate point-to-point movement so I can leave the character roaming predefined paths or patrol zones without manual input. No other gameplay aspects—looting, combat, or vehicle driving—are required, only smooth human-like walking and directional changes. Key details of the task • Target environment: MuMu emulator on Windows 10/11 running the current BGMI build. • Scope: in-game automation only. The tool should launch after I’m already in a match, detect or receive waypoints, and handle continuous navigation, sprint toggling, and minor obstacle avoidance while imitating natural player behavior to mi...
Hi I will share the details with the shortlisted candidates. Thanks
I need a full-cycle software developer to build a standalone Windows desktop application. Only Windows support is required right now, so you can focus on native frameworks such as .NET (WPF/WinUI), C++ with Qt or MFC, or another toolkit you feel delivers a smooth Windows 10/11 experience. The job covers everything from architecture and UI design through coding, testing, packaging, and version-controlled source delivery. I’ll share the functional requirements and wireframes once we open a workroom, but expect a typical workflow that includes: • Iterative builds I can test on my own machine • A signed installer or setup executable ready for distribution • Complete, well-commented source code and build instructions Clean code, clear communication, and reliabili...
We’re looking for a Software Engineer to join our Delhi office and grow into a key contributor. What You’ll Work On: • Embedded systems development • Programming in C/C++, Python • Exposure to railway protocols (if known, great — if not, we’ll teach!) • Collaborate with hardware and testing teams Who Should Apply: • Fresh graduates in electronics, computer science, or related fields • Curious, proactive, and eager to learn • Interested in building products that impact national infrastructure Why Join Us? • Work with a highly experienced core team • Be part of a fast-growing startup with real impact • Learn and grow into leadership roles as we expand
I need the WebRTC AudioProcessing module compiled into a Windows-ready binary that I can drop straight into a Python 3.11 + workflow. You’ll be setting up a clean build chain on Windows with Visual Studio 2022, CMake 3.21, GN and Ninja, then producing either a DLL plus .pyd or a full Python wheel (x64). Key expectations – Build must expose Echo Cancellation, Noise Suppression and Gain Control. – Any internal failure should surface as a Python exception, not silent logs or numeric codes. – The finished artefact has to import cleanly in a vanilla venv (`import webrtc_audio`) and run a short in-memory stream through the three processors without crashing. Please document every step you take so I can reproduce the build on a fresh machine. That includes the e...
Software Engineer - Cross-Platform C++ Development (Windows/Linux) Position Overview: We are seeking an experienced Software Engineer to develop cross-platform applications for Windows with future Linux (headless) portability. The candidate should be proficient in cross-platform GUI frameworks and understand HTTP-based communication interfaces. Key Requirements: Strong proficiency in C++ programming with cross-platform development experience Expertise in cross-platform GUI frameworks: Primary: Qt framework for Windows/Linux development Secondary: Experience with LVGL-based frameworks (our company's custom Qt-like wrapper framework is in development) Alternative: Familiarity with other suitable cross-platform GUI frameworks supporting headless environments Experience with headle...
I have forked Osmo-Tetra and everything compiles cleanly, yet one key function no longer behaves: after the demodulator passes its bitstream, the data interpretation layer spits out empty frames instead of decoded messages. The RF front-end, signal reception and bit-level decoding appear correct—IQ recording played through the stock build decodes perfectly—so the fault is somewhere in my custom tweaks to the interpretation code path. Your task is to pinpoint and patch this functionality problem. The codebase is mostly C with a smattering of C++ and uses GNU Radio plus libosmocore. I will grant you access to the private repo and a recorded TETRA capture that demonstrates the failure. A successful hand-off means: • Explain the root cause in brief comments or a short write-...
I already have the overall concept defined: load any suitable 3D level (an UnrealZoo binary is fine, but your own map also works), drop in either a drone-style camera or a human first-person pawn, and then drive that pawn through the scene for 30 to 60 seconds while UnrealCV captures everything. Here is exactly what I need you to hand back: • A working Unreal Engine binary with Blueprints for the pawn or drone camera and any helper components needed for movement and recording (can load from UnrealZoo or Unreal Engine Fab Marketplace). • A Python script that talks to UnrealCV. The script must be able to switch between random wandering and a more deliberate, “intelligent” path so I can see both modes in action during one run. While the agent moves, UnrealCV shou...
I have a completed Windows desktop game that runs smoothly in terms of graphics and load times, yet its memory footprint is higher than I’m comfortable shipping. My goal is to bring that usage down without sacrificing visual fidelity or gameplay flow. What I need • A deep dive into the codebase to identify leaks, unnecessary allocations, and bloated assets. • Concrete optimisation work—refactoring, pooling, streaming, or asset compression—followed by a tested build that proves lower RAM consumption. • A short technical report summarising the changes and the before-and-after metrics so I can trace every optimisation decision later. The tech stack currently centres on C++ with DirectX 11, compiled inside Visual Studio 2022. If you prefer tools such as...
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Unity/Unreal dev: 3D party arena (2–8 local+online), Steam-ready + source (NDA) Overview Need A-to-Z implementation of a small 3D multiplayer party arena game. I provide all 3D assets/animations/audio. You deliver a complete playable project, networking, UI, arenas setup, and a Steam-ready Windows build + full source handover. Core Requirements (v1) • Platform/Engine: PC (Windows). Unity or Unreal. • Multiplayer: Local 2–8. Online 2–8 in one room. Host/join (P2P or listen-server) OK. Lobby flow: host, join, ready, start. • Gameplay: Third-person controller (move, jump, simple interaction/attack/knockback, KO/out-of-bounds + respawn). 5 distinct multiplayer modes, each offering unique challenges and gameplay dynamics, with a few shared mechanics where i...
I need to change the Pine Script code of an open source indicator (the code is in the attached file). The indicator shows market sentiment with a meter which shows the following types of market sentiments in real time: 1) strong bearish (sentiment <= 20); 2) bearish (sentiment > 20 and sentiment <= 40); 3) neutral (sentiment > 40 and sentiment <= 60); 4) bullish (sentiment > 60 and sentiment <= 80); 5) strong bullish (sentiment > 80). I need to introduce the following changes to the indicator^ 1) to highlight each candle (bar) on a chart with the selectable color depending on the current market sentiment (in real time). I must be able to choose any color (using standard trading view palette) for each type of market sentiment in the style settings. If a candle (b...
I need an algorithm to price residential properties for my real estate website. The algorithm should consider the following factors: - Location - Property size It should handle pricing for residential properties only and update prices weekly. Ideal skills and experience: - Strong background in algorithm development - Experience with real estate pricing models - Proficiency in data analysis - Ability to implement weekly update mechanisms
I need a custom Windows desktop application built from the ground up. The core idea is already mapped out, and I will share the detailed functional requirements, user flows, and basic UI wireframes once we begin. The job spans architecture design, coding, UI implementation, testing, and packaging a clean installer. A solid grasp of C# and the .NET ecosystem (WinForms or WPF) or an equivalent Windows-native framework is essential. Clean, well-commented code and unit tests are expected so future maintenance is straightforward. Deliverables • Compiled Windows installer (.exe or .msi) • Full source code with comments • Brief setup & user guide (PDF or Markdown) Please include a short note on your Windows development experience and any relevant examples that showcase...
I have a plain Java project open in Eclipse and a folder full of external JAR files that must be referenced. I’m looking for someone to walk me through, or quickly do for me, the exact Build Path configuration steps so that Eclipse resolves every class without warnings. The task is straightforward: import the external libraries, update the Build Path, confirm the project compiles-runs, and leave me with a repeatable set of instructions (screen-shots or a short doc) so I can add more JARs the same way in the future. A brief remote session is fine, or clear written steps—whichever you prefer—as long as the project is clean and executable when we finish.
Hi I will share the details with the shortlisted candidates. thanks
I need a program that can automatically identify the walking direction of a horse in yearling parade videos, detect the frame where the horse is most perpendicular to the camera, and extract a standardised clip around that moment. Requirements: - Process MP4 yearling parade videos - Use YOLO to detect the horse and SAM2 (or YOLO-seg) to generate a segmentation mask for each frame - Calculate the mask centroid per frame and determine walking direction based on consistent left-to-right X-movement - Select only the frames where the horse is clearly walking left-to-right - From those frames, detect the moment where the horse is most perpendicular to the camera - Extract a standardised segment around this point (e.g., ±75 frames or ±2 seconds depending on FPS) - Exclude videos th...
Hi I will share the details with the shortlisted candidates. thanks
I’m building a Windows-based game and I need a seasoned Solana smart-contract developer to handle two critical tasks at once: create a robust contract that powers our in-game economy and fine-tune every transaction so players never feel the blockchain running underneath. Here’s what I’m after: • Contract scope – In-game purchases – Player rewards (daily quests, achievements, seasonal drops) – Secure peer-to-peer item trading • Optimisation focus – Slash gas-like fees on Solana to the minimum practical level – Make transactions confirm fast enough that UI waits feel invisible – Keep performance consistent even when the network is congested You’ll plug the contract into our existing Windows clie...
我计划做一款类《蘑菇冲突 / Mushroom Wars》的单机轻策略游戏。您只需专注关卡编辑器的开发与系统的整合,UI 视觉素材和用户测试我方提供。 主要技术要点 • 使用 Unity + C# • 搭建完整的关卡编辑器,支持拖放式界面编辑、即时预览,以及关卡的保存/加载(具体的关卡编辑我方完成)。 • 集成以下子系统: – 体力系统 – 商店系统 • 不需要多人功能。 交付与里程碑 1. 内测版通过即付 40% 2. 正式上线满两个月再付 40% 3. 上线满半年付尾款 20% 整个周期内需配合 BUG 修复和功能微调。 沟通要求 • 必须能用中文沟通,并提供微信号用作日常沟通。 • 开始合作后,我会发送详细需求并与您确认具体时间表。 投标时请告知 • 预计总工期(含缓冲) • 报价区间及团队/个人规模 • 过往微信小游戏或 Unity 案例(如有) 若您能独立高效完成 Unity 小游戏项目,并愿意按里程碑持续维护,欢迎与我深入讨论。
I need a small but critical change in my Spring-based backend that runs on Project Reactor. Right now the billing fields in the shipment object ignore the profile preferences and fall back to our hard-coded defaults. Worse, the logic sometimes merges the account type (SENDER, RECIPIENT, THIRD_PARTY) from one profile with the account number from another, so invoices are going to the wrong payer. What I want is straightforward: treat account type and account number as a single, inseparable pair. When () indicates “overwrite”, replace both fields if either one is present in the preference; when it says “append”, leave both as-is unless the preference contains a full pair. Mimic the pattern already used in the codebase for the other overwrite/append fields so the imple...
I’m looking for a senior-level C++/Qt developer who can step into an almost-finished desktop application for the medical sector and carry it over the line. The current build is stable enough for daily use, yet a key slice of functionality—data analytics within the broader data-processing layer—still needs to be written, integrated, and thoroughly tested. What you’ll tackle first • Complete the data analytics module, wiring it cleanly into the existing processing pipeline. • Refactor any rough spots you uncover while adding that logic so the codebase stays readable and maintainable. • Document the new components and any architectural decisions so future certification work is smooth. Once the feature gap is closed, I’d like to keep working...
I need a freelancer to implement Remote Desktop functionality in Meshcentral, specifically for Windows systems. Ideal Skills and Experience: - Expertise in Meshcentral - Proficient in Windows OS - Experience with Remote Desktop technologies - Strong background in system administration Please include examples of past work in your application. MC should advanced it shouldn’t block by any softwares.
I will provide a series of roughly ten short, step-by-step textual findings taken from each fetal echocardiography study. From that limited yet ordered input I need a small, reproducible tool that reads those notes and returns a concise diagnostic summary focused purely on structural anomalies—specifically heart-chamber defects, valve abnormalities, and vessel misformations. The logic can be rule-based, a lightweight machine-learning model, or a hybrid; the main requirement is that it can reliably convert the ten inputs into a clear, single-screen report that states: • whether an anomaly is detected • which of the three structural categories it falls under • a brief rationale that echoes the original wording for traceability Please include: • Source code...
I’m looking for a lightweight script that runs inside the MuMu App Player and keeps my BGMI character active without constant babysitting. Core purpose • Automate gameplay actions so I can farm popularity while the match is live. Key behaviours to automate • Movement focused on crouching and prone cycles so the game never flags me as AFK. • Automatic item pickup when the character reaches lootable spots. Technical notes I don’t mind whether you use Python + ADB, AutoHotkey, or MuMu’s own macro engine—as long as the final solution works reliably on the current MuMu version and doesn’t trigger BGMI’s anti-cheat. Randomised delays and slight path variation are therefore important. Deliverables 1. The working script or ex...
I’m building a streamlined video-editing tool that focuses on absolute frame accuracy without the bloat of a full production suite. The core functions I need engineered are: • Precise cutting and trimming that lets users snap to individual frames and ripple-delete in real time. • Robust, non-destructive color correction (primary and secondary grading) with scopes and LUT support. • A clean library of effects and transitions that can be dragged straight onto clips, with key-frame control. I’m comfortable if you leverage proven back-end engines such as FFmpeg, GStreamer or a similar library, provided the front-end remains intuitive and responsive on both Windows and macOS. Cross-platform frameworks like Electron, Qt or Flutter are perfectly acceptable—a...
The project centres on an existing web application that needs continual improvement—new features, bug resolutions, and performance tuning. All contributions have to follow industry best practices, compile without errors, and be documented clearly so any developer can step in later without confusion. The codebase sits in a Git repository. Every pull request should include: • self-contained, well-named commits • concise but thorough inline comments • unit or integration tests where applicable Modern tooling is already in place (Git, CI, ESLint, Prettier, webpack, and a staging environment). Feel free to introduce additional tools if they streamline our workflow or boost quality, but justify each addition in the pull-request description. Acceptance criteria: • New...
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I’m building a level in Unreal Engine where groups of enemies must move convincingly through dense spaces, reacting to changing obstacles and one another with clean, reliable pathfinding. My current blueprints handle individual AI just fine, but once several enemies spawn at once, they begin colliding, hesitating at choke points, and generally breaking immersion. Here’s what I need from you: • Analyse my existing project (UE 5.4) and pinpoint why the crowd agents are tripping over each other. • Configure or refactor the Navigation System—NavMesh, AIController, EQS (if useful), Crowd Manager settings, or your own C++ solution—so that dozens of agents can navigate hallways, stairs, and open arenas smoothly. • Demonstrate avoidance, lane-keeping ...
I need a Windows-based application that streamlines common reverse-engineering workflows for me in a single, standalone tool. The core functionality must cover three areas: • Binary analysis – quickly load PE files, inspect sections and headers, and visualise control-flow graphs. • Code decompilation – translate machine code into readable C-like output with cross-reference navigation. • Vulnerability scanning – run automated checks for common exploit patterns and produce a concise report. Everything should run locally on Windows without relying on external frameworks or third-party integrations; the installer should bundle whatever runtime your chosen language requires. Deliverables 1. Executable installer (.exe or .msi) with a minimal UI that expo...
PROJECT: Max for Live Development — Full 4-Device Suite (Song Architect + MIDI Tumbler + Sampler Tumbler + Preset Tumbler) I am looking to hire an expert Max for Live developer to build a complete multi-device production suite for Ableton Live 12. This is a fixed-scope project with clear specifications and full PDF documentation for each device. DELIVERABLES (4 Max for Live Devices) Song Architect (Main Device) • Auto-build full song frameworks (intro/verse/pre/hook/bridge/outro) • Pattern assignment per section • MIDI routing matrix • Auto-population of MIDI tracks • Randomization options (light/medium/advanced) • Single consolidated UI • Designed for Ableton Live 12.3+ and Max 8 MIDI Tumbler • Tumbler-style randomization of large MIDI li...
I am looking to hire a highly skilled reverse engineer and game server developer who can help me create a custom private server. This game uses the Unreal Engine 3 (UE3). The official servers for the game have long since shut down, but there is an existing private server that the community has been working on and reverse-engineering. However, I'm interested in building my own version from scratch, with a fresh approach to the server-side infrastructure and game launcher. What I Have: Game Files: I have access to all the local client-side files (graphics, textures, sounds, models, etc.). However, I do not have access to the original source code, server-side files, or databases, as they are not publicly available. Private Server Access: There is a private server currently running, wh...
I have a near-final manuscript that dives deep into Bitcoin’s underlying protocols and their real-world economic implications, and I need a sharp technical eye on every line. Your main mission is to verify, correct, and where necessary expand on anything related to Bitcoin Core development, Bitcoin rleated cryptographic security, as well as Bitcoin infrastructure. The text drills into peer-to-peer networking, consensus rules, transaction validation, fee markets, and how these mechanics shape broader economic behavior. Specific chapters discuss encryption algorithms, digital signatures, and known or potential security vulnerabilities. I want to be certain that every code example, diagram, and causal claim is accurate in both function and reasoning. I'm writing 2 books. If y...
I’m running Ghosts of Tabor on a Windows 22H2 machine and play through the Meta Link app with my Quest. I want a lightweight, injection-free ESP that does one thing brilliantly: show me every enemy in real time. Core behaviour • Detect every enemy in the current raid. • Render a small, unobtrusive icon directly in the headset view. • Alongside the icon, display two data points pulled live from memory: distance in metres and the weapon the enemy is holding. • Toggle the overlay on/off with a configurable hot-key (keyboard and controller binding). • Stable at 90 FPS+ and compatible with the game’s current build. Quality bar / acceptance • Icons stay anchored to targets with little to no jitter when I move my head. • No impact on...
I need a ThinkScript-based custom indicator for ThinkorSwim that runs on equity charts only. The core idea and visual style are sketched out, but the exact calculations are still flexible—I’d like your guidance refining the logic so the final plot is both reliable and lightweight on-platform. Here’s what matters to me: • The code must be native ThinkScript, no external DLL work-arounds. • It has to update cleanly in real-time on intraday and daily stock timeframes without lag. • Clear, well-commented sections so I can tweak input parameters later. Once the indicator is coded and plotted correctly, I’ll test it live for a session; if everything tracks, the job is done. I can share my preliminary notes and screenshots as soon as we start. Lo...
//+------------------------------------------------------------------+ //| Simple Moving Average EA | //+------------------------------------------------------------------+ #property strict input double LotSize = 0.01; input int FastMA = 9; input int SlowMA = 21; input int StopLoss = 200; input int TakeProfit = 400; double fastMA_prev, fastMA_now; double slowMA_prev, slowMA_now; void OnTick() { fastMA_now = iMA(NULL, 0, FastMA, 0, MODE_EMA, PRICE_CLOSE, 0); fastMA_prev = iMA(NULL, 0, FastMA, 0, MODE_EMA, PRICE_CLOSE, 1); slowMA_now = iMA(NULL, 0, SlowMA, 0, MODE_EMA, PRICE_CLOSE, 0); slowMA_prev = iMA(NULL, 0, SlowMA, 0, MODE_EMA, PRICE_CLOSE, 1); // BUY signal if (fastMA_prev < slowMA_prev && fastMA_now > slowM...
We are seeking an experienced Software Engineer based in the USA who can combine strong technical expertise with effective client communication. The ideal candidate will be responsible for developing and maintaining software applications while professionally engaging with clients through email, calls, or virtual meetings, clearly understanding their requirements, translating them into technical solutions, and providing regular progress updates. This role also involves handling feedback, troubleshooting issues, and resolving technical problems efficiently. Candidates should have proven experience as a Software Engineer, strong English communication skills, experience in client handling and basic project management, and solid knowledge of relevant programming languages and frameworks.
I’m interested in a very basic polymarket bot, with only functions being auto buy/sell for 1 specific market, and manually adjustable price thresholds and slippage allowance. Looking for someone who knows what they’re doing, should be a quick and simple project. Most important is budget is $100, released full after delivering bot working as intended. Ready to fund the project immediately Acceptance criteria: -can run on local windows pc/ configurable to run on vps 24/7 -live monitoring of market data and instant execution, as little delay as possible -works as intended If within your scope, simple telegram notifications for trade executions would be great!
I need the complete multiplayer front-end and back-end for a 2D side-scrolling MMORPG built in Unity2D. The game will run on dedicated servers, so everything you write has to be fully authoritative, handle hundreds of concurrent players per shard, and remain easy to scale or spin up across additional machines when population grows. Core gameplay features you will wire up on both client and server include a Quest System and Guilds/Clans as the backbone of player progression, plus trading, personal and shared storage, time-limited gameplay events, an in-game shop with virtual currency, and a real-time chat channel set. Smooth state-sync, hit detection, anti-cheat checks, persistent account data, and graceful reconnection logic are essential. I am working in the latest Unity LTS with C#; yo...
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