The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 110,870 recenzí, klienti hodnotí našeho pracovníka Game Designers 4.9 z 5 hvězd.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 110,870 recenzí, klienti hodnotí našeho pracovníka Game Designers 4.9 z 5 hvězd.I need two animated Windows cursors of Frieren from Frieren: Beyond Journey’s End: a “normal select” pointer and a “link select” hand. Both animations must be drawn in a retro pixel-art style, yet stays faithful to Frieren’s original colour palette so the character is instantly recognisable. Motion can be subtle—think mimic chest, cloak flutter, staff glow, or a gentle blink—but the loop should feel seamless and stay under 1 MB each so they load instantly. Final files should be delivered in .ani format (plus the individual PNG frames for future tweaks). Acceptance criteria • 32 × 32 px (and, if you like, a crisp 48 × 48 px Hi-DPI version) • Transparent backgrounds, clean outlines, no stray pixels • Colo...
I'm looking for a developer to create a simple side-scrolling game for PC. The game will have 2 levels, a menu, and win/lose screens. The art assets are already created, so I need someone who can integrate them and develop the gameplay. Requirements: - Must be done in Processing - 2 levels of side-scrolling gameplay - Menu screen - Win and lose screens - Keyboard-only controls Ideal Skills: - Experience in Processing - Experience with side-scroller game development - Proficiency in integrating pre-made art assets - Strong coding skills for keyboard controls and game mechanics
Unity’de geliştirdiğim sonsuz koşu (endless runner) türünde bir mobil platform oyunu için düşük poligonlu, karikatürize bir estetikte seviyeler tasarlanmasına ihtiyacım var. Oyunun hedefi; renkli, akıcı ve cihazları yormayan sahnelerle oyuncuya eğlenceli ve akıcı bir parkur deneyimi sunmak. Oyun yapısı gereği bölümler modüler olacak ve oyuncu ilerledikçe yeni parçalar ardışık şekilde oluşturularak kesintisiz bir koşu deneyimi sağlanacak. Proje kapsamı • Tasarlanacak her seviye, platform öğeleri, engeller ve toplanabilir objeler dahil olmak üzere tam oynanabilir halde Unity sahnesi olarak teslim edilmeli. • Tüm varlıklar düşük poligonlu olacak; malzeme ve renk paleti karikatürize stil...
Hello! I’m bringing a new tabletop game to life and need a skilled illustrator to handle every visual element in a bright, vibrant cartoon style. The goal is artwork that leaps off the table and instantly tells players they’re in for a fun session. Scope of work • Game board: one full-layout illustration for the table board, supplied layered (AI or PSD) plus print-ready CMYK PDF. • Cards: 5 illustrations for the card categories (front side) and 2 back covers for the 2 card decks. • Game tokens: 8x2 distinct token types (male and female version), round, 32mm icon. (Same images to be used on player cards with description of role and minor adaptations). I’ll provide rough sketches, gameplay notes, and mood references; you’ll refine them into pol...
We are developing a narrative-first anime-style PC game for Steam, combining drama, action, and slice-of-life storytelling into a deeply choice-driven experience. The game will center on memorable characters, emotional tension, and player agency, allowing choices to shape relationships, alter key events, and lead to multiple endings. The tone should balance intimate everyday moments with dramatic confrontations and action-driven sequences, creating a story that feels personal, dynamic, and replayable. Core requirements include: Branching storyline with multiple endings Relationship systems that evolve through player choices Decision-driven event outcomes with lasting consequences The full development scope covers writing and implementing branching narrative content, integrating scenes...
I need a clean, browser-based Tic-Tac-Toe built with plain HTML, CSS, and vanilla JavaScript. The board should be the classic 3×3 grid, automatically detecting wins, losses, or draws and offering a quick reset so another round can begin right away. A simple score-tracking panel must sit beside or above the board and update after every match, keeping each player’s tally for the entire session until the page is refreshed. The interface has to feel snappy on both desktop and mobile screens, so responsive styling is important, but no external frameworks are required. Well-commented source files (, , ) and a brief README explaining how I can host or tweak the game will complete the hand-off. If things run smoothly, I may come back to explore extras such as a multiplayer lobby or ...
I have a large Fallout 4 setup (PC) that combines 80+ graphics enhancements, gameplay tweaks, NSFW content and bug-fix mods. I want a fresh pair of eyes to run through the entire list on a clean install, confirm that everything loads, and note any conflicts or performance issues. Here is what I need from you: • Download and install the exact load order I will share (I use Vortex, but MO2 is fine if you prefer—just let me know). • Launch a new game, play through Concord, Sanctuary building, and the first hour of open-world exploration. • Record crashes, texture glitches, missing meshes, script lag, or quest breakers. • Send back your updated load order file plus a short report outlining what worked flawlessly, what needed patching, and any changes you woul...
I’m gearing up to launch a Roblox experience called “Basketball Stars” and need a compact, capable team to get the first playable slice on its feet. The complete vision includes perks, prestige coins, shop integration, gamepasses, flashy effects, ranking, and a social MyPark hub, but right now I want to lock down the foundation. Initial focus • Craft a polished title screen that shows Start Game, MyPark, Quick Play, Rank, Settings, Leaderboard, Shop, and Gamepass entrances, plus the game title itself. • Build a single-court environment and responsive shooting system so players can move from the menu straight into a quick test match. • Design clean, intuitive UI for both menu and in-game elements. Acceptance criteria The build must open in Roblox S...
I’m pushing our first title, “Crucible of Ascension,” toward a playable milestone and need a Unity-savvy gameplay programmer to make it happen. The game blends real-time arena combat with a deck-building layer, so every card you play must feel snappy, balanced, and deadly in the thick of battle. What I need right now is full game development support—someone who can dive into existing code, tighten the core combat loop, hook in card logic, and keep the frame rate buttery smooth in hectic multiplayer sessions. Expect to spend most of your time in C#, ScriptableObjects, and Unity’s input and animation systems while collaborating with our small remote team through Git and regular stand-ups. We’re moving fast (the goal is ASAP), so clean, well-documente...
I need a clean, browser-based Tic-Tac-Toe built with plain HTML, CSS, and vanilla JavaScript. The board should be the classic 3×3 grid, automatically detecting wins, losses, or draws and offering a quick reset so another round can begin right away. A simple score-tracking panel must sit beside or above the board and update after every match, keeping each player’s tally for the entire session until the page is refreshed. The interface has to feel snappy on both desktop and mobile screens, so responsive styling is important, but no external frameworks are required. Well-commented source files (, , ) and a brief README explaining how I can host or tweak the game will complete the hand-off. If things run smoothly, I may come back to explore extras such as a multiplayer lobby or ...
I’m building a custom computer and want its exterior to celebrate Counter-Strike 2 in a way that instantly tells anyone looking at it that this rig is meant for competitive play. The whole concept should feel unapologetically gaming-oriented, with visual cues drawn directly from CS2 characters and the series’ most recognizable weapons. Here’s what I have in mind: • Overall look – a cohesive wrap-around design (illustration, paint mock-up, or high-resolution decal layout) that merges iconic CT & T character silhouettes with signature rifles, pistols, or knife skins. • Colour direction – stay true to the in-game palette: muted tactical tones broken up by the bright pops you see on popular weapon skins. • Surfaces – the front panel ...
Saya memerlukan seorang pereka grafik yang mampu menghasilkan satu poster promosi produk yang menarik dan jelas. Fokusnya ialah pada pengeditan poster (bukan video), dengan penekanan khusus pada maklumat harga atau tawaran sebagai elemen utama. Keperluan utama: • Satu konsep poster promosi produk yang segar dan profesional. • Penonjolan maklumat harga/tawaran—ia mesti mudah dibaca serta meyakinkan. • Fail akhir beresolusi tinggi untuk cetakan dan versi digital (JPG/PNG) beserta fail boleh sunting (PSD/AI). • Skema warna dan tipografi yang selaras dengan identiti produk (akan saya kongsikan selepas pemilihan). Proses ringkas: 1. Hantar lakaran awal atau mood-board untuk pengesahan gaya. 2. Buat semakan sehingga poster memenuhi objektif promosi. 3. Serah...
Saya ingin merilis sebuah game Android yang sederhana namun adiktif untuk segera menghasilkan cuan. Fokusnya bukan pada konsep super-kompleks, melainkan pada gameplay yang cepat dipahami, seru, dan mudah dipromosikan. Apa yang saya butuhkan: • Ide & konsep game yang “menarik”—cukup unik agar pemain betah, tetapi cukup ringan agar time-to-market singkat. • Desain level, grafik, dan audio dasar (tidak harus AAA, asal clean dan konsisten). • Pengembangan penuh untuk Android—boleh native, Unity, atau engine ringan lain asalkan performa stabil di ponsel menengah. • Mekanisme monetisasi siap pakai: AdMob interstitial + rewarded video, opsional in-app purchase untuk hapus iklan atau item kosmetik. • Paket rilis siap upload ke Googl...
I’m developing a new line of physical games and need fresh, viable concepts specifically for adult board-game enthusiasts. I’m interested in original themes, clear mechanics, and production-ready ideas that can move quickly from paper to prototype. Here’s what I’d like from you: • 3–5 complete board-game concepts aimed at adult players (18+). • For each concept: an engaging theme, a concise one-page overview of the core loop and victory conditions, a turn-by-turn example, recommended player count, estimated play time, and a detailed component list. • Brief notes on manufacturing feasibility—materials, unique pieces, or cost-saving considerations. • Optional but appreciated: sketches, simple PnP layouts, or links to inspiration ...
GetPLayeD — Play Test & Bug Hunt Contest What is GetPLayeD? A digital board game where players rate each other, then get matched challenges based on chemistry. Multiple intensity levels from family-friendly to 18+. No downloads — plays in your browser. The game is located at: Submit the referral code 208296 Application details can be found at: The Gig: $10 per completed play test session - First 10 acceptable submissions will close out awards. - Play a full 40-minute session with at least 1 other person - Explore all features in the marketplace (no requirement to purchase credits) - Complete the in-game survey and play through all 4 quarters - Submit at least 1 bug report using the in-app bug button - Deliverable: Screenshot of your end-game results screen + 1-paragr...
We are looking for a creative Board & Card Game Designer to develop original tabletop games from concept to final design. The role includes creating engaging game mechanics, writing clear rule sets, and designing the visual style of the games. Responsibilities Develop original board, card, and wooden tabletop games Design game mechanics, rules, and gameplay systems Create clear and structured rulebooks Design or collaborate on graphics, layout, and visual identity Adapt games for physical production (cards, boards, wooden components) Requirements Experience in tabletop or board game design Strong understanding of game mechanics and player experience Ability to create visual concepts and game layouts Experience with graphic design tools (e.g., Illustrator, Photoshop, Figma) is a plus Cr...
Gem Rush Rivals is a competitive multiplayer extraction game on Roblox. The goal of this project is to develop a clean and well-built 3rd person gun combat system for the game. Gun models are already made, so this hire focuses solely on scripting. The system will include three guns (Pistol, Shotgun, Rifle), each with distinct fire rates, spread, and feedback. Shooting mechanics must use a two-ray aim system to ensure crosshair alignment. Ammo state, fire rate validation, and damage must be server-authoritative. The visual package will include plasma energy bolts, muzzle flash, hit markers, and screen shake. Animations will use procedural Motor6D poses (hold idle pose and sprint pose). The system should be modular with separate server script, client script, and HUD script. All tunable valu...
I am expanding my Roblox experience and need three standalone islands laid out exactly to the silhouettes shown in the reference file I’ve attached. The look and feel are open for your creative interpretation as long as the overall footprints match the sample shapes and the terrain blends naturally with the ocean around them. Here is what I expect: • Each island delivered as a ready-to-publish Roblox model or directly placed into my place file. • Clean terrain sculpted in Roblox Studio (Terrain Editor / Smooth Tool) so players move without snagging. • Basic texturing and lighting that complements the current map—nothing performance-heavy. • No paid assets; everything must be entirely your own work or free-to-use from the Roblox library. • A s...
I am spinning up a private DayZ server on console and want it to feel truly unique from moment-to-moment play. The core job is the full custom server setup, then tailoring every key element of the experience: • Weapons & Items – rebalance loot, adjust rarity, add or remove pieces so progression feels fresh • Environment & Maps – tweak weather cycles, dynamic events, and object spawns for a more immersive landscape • Player Mechanics – fine-tune stamina, hunger, health regen, and other stats to keep survival tense but fair • Custom Spawn Points – define precise coordinates and logic so new or respawning players enter the world where it makes the most sense for the new design I will provide the hosting account details (Nitrado on...
I’m building a new mobile game and need a seasoned developer who already runs active AppLovin and Mintegral ad-network accounts. The project covers the full cycle for both Android and iOS: designing the game, writing clean code, integrating AppLovin + Mintegral ads, adding in-app purchases, and taking the build all the way through store submission and live release. Because proven experience is critical here, you must be able to walk me through your own Google Play Console or App Store Connect so I can see previous titles, growth metrics, and real-time ad performance. A minimum of five years’ hands-on mobile development is required; familiarity with Unity or a comparable cross-platform engine will make things move faster. Deliverables • Playable game (Android & iOS)...
I have a Roblox world that is missing three medium-sized islands. Each island only needs simple, low-poly terrain and basic textures—no heavy decoration passes for now—so the task should be quick if you are comfortable in Roblox Studio or a compatible terrain editor. Here’s the scope in plain terms: • Build three separate islands sized for mid-scale gameplay areas. • Keep everything low poly; performance is more important than detail at this stage. • Feel free to choose the overall theme (tropical, desert, fantasy, or your own twist) as long as all three islands look cohesive. • No mandatory landmarks, but smart use of elevation, plateaus, or gentle caves is welcome if it helps gameplay flow. Deliverables • .rbxl or .rbxm files for eac...
Hello, I’m planning to create a 1PP Vanilla+ DayZ server using the Anastara map, and I’m looking for an experienced modder to help me develop and implement the technical side of the project. The idea is to keep the core vanilla DayZ feeling, but with a more structured progression system, balanced loot economy, and a small amount of custom content that creates a unique endgame experience. What I would mainly need help with is: - Server configuration and economy balancing Adjust weapon, ammo, armor, and attachment spawn rates. - Create a clear progression so high-tier weapons appear mostly in military and toxic zones. - Keep vanilla weapons but slightly rebalance ammo and armor. Custom mods / gear - Create or integrate a few custom items such as: - Black Osprey armor - Black...
Busco gente que contrate para crear plugin de juego totalmente funcional, compatible tanto con PocketMine-MP5 como con PocketMine-MP2. El objetivo es ofrecer a los jugadores una experiencia dinámica que combine: • Sistema completo de puntos de experiencia que se guarde y cargue sin errores. • Misiones/Quests configurables (recompensas, objetivos, texto de historia). • Varios mini-juegos integrados o fácilmente añadibles mediante YAML/JSON. Requisitos técnicos y de entrega 1. Código limpio en PHP, siguiendo las prácticas recomendadas de PocketMine. 2. Estructura de carpetas estándar (src, resources, lang, etc.). 3. Archivos de configuración con ejemplos comentados. 4. Compatibilidad probada en servidores ...
I need an experienced game developer to create an engaging third-person PvP conquest game, similar to Overwatch or Marvel Rivals. Key Requirements: - Third-person perspective - PvP conquest gameplay mechanics - Similar style to Overwatch or Marvel Rivals Ideal Skills & Experience: - Proven experience in developing real-time action games - Strong understanding of PvP mechanics and game balancing - Proficiency in 3D game design and animation - Ability to work within budget and meet deadlines Please share your portfolio and relevant experience.
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development p...
I need a skilled Roblox scripter to develop essential gameplay mechanics for my ftf fan game. Key Mechanics to Script: - Escaping and opening doors: Create smooth and intuitive escape mechanics, including door interactions. - Round system and perks: Implement a dynamic round system and various player perks. - Hacking PCs and using hammers: Script hacking interactions and hammer usage. Ideal Skills and Experience: - Proficiency in Lua scripting for Roblox. - Experience with Roblox game development and mechanics. - Strong problem-solving skills. - Ability to deliver clean, efficient, and well-documented code.
I'm seeking an experienced game developer to create an engaging first-person action/adventure PC game. The ideal candidate should have: - Proficiency in game development engines like Unity or Unreal Engine. - Strong skills in 3D modeling, animation, and game physics. - Experience in designing immersive storylines and dynamic gameplay mechanics. - Ability to collaborate on sound design and integrate AI for NPC behavior. Please provide a portfolio showcasing similar projects.
I'm looking for a creative developer to design an engaging, narrative-driven "Cognition Quest" for elementary school students. This interactive platform will feature mini-games and challenges tailored to assess and enhance various skills. Key Requirements: - Target Audience: Elementary school students - Subjects: Math, Science, Language Arts, Social Studies - Cognitive Skills: Memory and Recall, Problem-Solving, Attention and Focus - Social-Emotional and Executive Function skills assessment integrated Ideal Skills and Experience: - Game development experience - Understanding of educational psychology - Experience in creating adaptive learning experiences - Strong storytelling and narrative development skills The end product should be engaging, educational, and adaptive t...
I'm looking for a skilled live streamer to help me broadcast multiplayer online games on YouTube. The ideal candidate should be engaging, have a good command of live commentary, and be able to interact with viewers effectively. Key Requirements: - Expertise in popular multiplayer online games. - Ability to provide live commentary. - Strong viewer interaction skills. Ideal Skills and Experience: - Proven experience in live streaming. - Established YouTube gaming channel. - Excellent communication and charisma. Looking for a collaborator, not just a service. Let's build a community together!
I already have a Texas Hold’em scene running in Unity and most of the scripts are in place, but the betting system still needs polish. In particular, I can’t get the player-action flow (fold / call / raise) to behave consistently. The cards deal correctly, pots track, and UI elements are wired, yet once the betting round starts the logic sometimes breaks and user choices aren’t processed as intended. You’ll receive the existing C# scripts, my current prefab hierarchy, and a quick screen-recording that shows the problem in action. After reviewing the code you’ll adjust or rewrite only the sections that govern player actions; the rest of the game is stable and should remain untouched. Unity 2022 LTS and TextMeshPro are in use, so please be comfortable with th...
CURRICULUM VITAE BUDI MULYONO, S.Sos. [Alamat Anda, Kota] | [Nomor WhatsApp] | [Alamat Email] [Tautan LinkedIn - Opsional] PROFIL PROFESIONAL Lulusan Sarjana Ilmu Administrasi Negara yang berdedikasi dengan fokus keahlian pada tata kelola data dan administrasi publik. Memiliki kemampuan analitis yang kuat dalam mengelola informasi digital serta penguasaan mendalam terhadap perangkat perkantoran modern. Terbiasa bekerja dengan ketelitian tinggi, sistematis, dan mampu beradaptasi cepat dalam lingkungan tim yang dinamis. KEAHLIAN UTAMA Pengelolaan Data: Penginputan data, verifikasi validitas informasi, klasifikasi arsip digital, dan pemeliharaan database. Software Perkantoran: Ahli dalam pengoperasian Microsoft Office Suite (Word, Excel, PowerPoint) untuk penyusunan laporan, pengolahan angka/...
I have a promising ball-pool title in the works and now need someone who is ready to own the Android build from here through launch and beyond. The core gameplay is already framed out, but I want a developer who can refine the physics, tighten performance, squash lingering bugs, and help me push a polished, commercial-grade release to Google Play. Key features on the roadmap are multiplayer mode, fully customizable tables and cues, and a robust in-game currency system. All art and effects must feel authentic—think clean, realistic tables, balls, and lighting rather than a cartoon look. To set us apart from the crowd we will layer in special power-ups and a couple of fresh game modes that aren’t found in the usual eight-ball experience, so comfort designing and balancing new me...
I’m midway through a Unity project and need a developer who can jump straight into the existing codebase to refine and extend the game mechanics. The core systems are in place, but several mechanics still feel rough around the edges and a few new ones need to be added. All necessary models, animations, and prefabs are already prepared in organized folders, so your focus will be on scripting, balancing, and making the interactions feel tight and responsive. You’ll be handed a private Git repository with clear commit history and comments. After a quick walkthrough of the current architecture, I’ll outline the specific mechanics that require attention and share a checklist of edge-cases uncovered during internal playtests. Your first milestone will be to integrate the provi...
Saya memiliki sebuah game freeware bergaya Mobile Legend dan ingin menambah fitur baru yang bisa menghasilkan pendapatan harian—cukup untuk uang jajan tambahan. Apa yang saya butuhkan: • Rancang dan tanamkan sistem monetisasi yang kompatibel dengan game yang sudah ada (contoh: rewarded video ads, in-game store, atau battle pass sederhana). • Pastikan integrasi berjalan mulus di Android & iOS, tanpa mengganggu keseimbangan gameplay. • Berikan dokumentasi setup, laporan uji coba, serta build demonstrasi agar saya bisa melihat aliran pendapatan bekerja. Idealnya kamu sudah berpengalaman memakai SDK iklan populer (AdMob, Unity Ads, dsb.) atau pernah menambahkan sistem pembelian dalam aplikasi pada game aksi multiplayer. Jika ada ide kreatif lain untuk mengh...
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development p...
I need a creative and engaging project similar to "Survive Disaster," but instead, it will revolve around objects. The target audience is teenagers, and I need it completed ASAP. Project Requirements: - Create a survival-themed challenge using household items, office supplies, and outdoor equipment. - The challenge should be exciting and appealing to teenagers. - The project should be ready for implementation ASAP. Ideal Skills and Experience: - Experience in project design, especially for teens - Creativity in using everyday objects - Ability to meet tight deadlines
I'm looking for a developer to create a platformer game called "Yeet a Brainrot" featuring Roblox YouTuber eggs. The game should have a cartoony style and be available on PC, Mobile, and Console. Requirements: - Platformer game mechanics - Cartoony art style - Cross-platform compatibility (PC, Mobile, Console) Ideal Skills: - Experience in game development, especially platformers - Strong 3D/2D art skills for a cartoony theme - Proficient in developing for multiple platforms Please provide a portfolio showcasing relevant experience.
Game Concept Summary Working Title “Silent Judgement” (placeholder name) Genre Third-person stealth thriller Psychological crime drama Investigation + infiltration gameplay Engine Unreal Engine 5 (Blueprint based) Core Idea The game follows a quiet, calculated vigilante who secretly hunts dangerous criminals that the system failed to punish. He doesn’t see himself as a hero. He sees himself as a correction to a broken system. The gameplay revolves around: Stalking targets Investigating their crimes Planning infiltration Entering guarded environments Deciding how to confront them The tone is slow, tense, and psychological, not action-heavy. Visual Aesthetic The atmosphere is heavily inspired by psychological thriller games and indie horror style. Visual...
Saya membutuhkan seorang penulis konten berbahasa Indonesia yang benar-benar paham dunia gim, khususnya gim bergenre puzzle. Fokus utama tugas ini adalah menghasilkan teks yang menarik, jelas, dan mudah dipahami untuk berbagai kebutuhan berikut: • Naskah in-game: dialog, petunjuk level, dan deskripsi item. • Ringkasan cerita singkat yang memikat pemain sejak awal. • Copy pemasaran singkat (store description, teaser media sosial). • Artikel blog pendukung seputar tips, trik, atau trivia gim puzzle. Saya sudah menyiapkan garis besar mekanik dan konsep dasar; tinggal dikembangkan menjadi konten lengkap yang koheren. Gaya penulisan harus ramah, penuh semangat, dan sesuai audiens kasual yang menyukai tantangan ringan. Pengalaman menulis untuk industri gim atau hobi b...
I want to bring a brand-new puzzle/strategy title to PC. The core idea is to challenge players’ logic and planning skills through progressively tougher levels that reward creative problem-solving rather than fast reflexes. Scope • Build a playable PC game for Windows (Steam-ready is a plus). • Design and implement engaging puzzle mechanics, intuitive controls, crisp UI, and a clean art style that fits the strategic tone. • Include an initial set of levels plus an editor or clear system that lets me add more content later. • Integrate basic sound effects and background music that enhance immersion. • Provide source code, compiled build, and documentation explaining how to modify levels, tweak difficulty, and push updates. Tech preferences I&r...
Saya membutuhkan seorang penulis konten berbahasa Indonesia yang benar-benar paham dunia gim, khususnya gim bergenre puzzle. Fokus utama tugas ini adalah menghasilkan teks yang menarik, jelas, dan mudah dipahami untuk berbagai kebutuhan berikut: • Naskah in-game: dialog, petunjuk level, dan deskripsi item. • Ringkasan cerita singkat yang memikat pemain sejak awal. • Copy pemasaran singkat (store description, teaser media sosial). • Artikel blog pendukung seputar tips, trik, atau trivia gim puzzle. Saya sudah menyiapkan garis besar mekanik dan konsep dasar; tinggal dikembangkan menjadi konten lengkap yang koheren. Gaya penulisan harus ramah, penuh semangat, dan sesuai audiens kasual yang menyukai tantangan ringan. Pengalaman menulis untuk industri gim atau hobi b...
I want to create a football game for iOS and Android that puts players directly on the pitch in first-person view. Think of the polish of eFootball or FC Mobile, but with a fantasy twist: over-the-top stadiums, signature power-ups, and dramatic special moves that bend the laws of physics while the core rules of soccer still apply. The deliverable I need is an initial playable build that clearly proves the concept. It should: • run smoothly on both iOS and Android phones • place the user in first-person perspective at all times (no fallback third-person camera) • include at least one fantasy mechanic—e.g., time-slow dribbles, elemental shots, or arena hazards • ship with touch controls inspired by modern mobile football titles, refined for the new viewpoint A sho...
We are developing a fantasy game that includes collectible dragons with different elemental powers and evolutions. We are looking for a talented 2D game artist / creature designer to create a large set of dragon assets for the game. The project requires designing 100 unique dragons, each belonging to specific elements and hybrid combinations. Dragon Asset Structure Each dragon should include the following assets: • Egg form • Stage 1 – Baby Dragon • Stage 2 – Young Dragon • Stage 3 – Adult Dragon So each dragon will have 4 assets in total. Total assets required: 100 Dragons × 4 Assets = 400 Assets Element System Dragons are based on elemental powers. The main elements include: Fire Ice Water Wind Rock Nature Lightning Light Dark ...
I’m looking to license or purchase a complete, already-finished Triple Chance slot game that runs smoothly on Windows desktop PCs. The build should be plug-and-play for me: install, launch, and the reels spin exactly like the classic Triple Chance experience. A key requirement is a built-in print function so the game can immediately send ticket or voucher information—winnings, session data, or simple receipts—to any standard Windows printer without extra configuration. The printer call must fire automatically after each game session or via a clear “Print” button inside the UI. I’m flexible on the underlying technology; Unity, C++, C#, or any stable framework is acceptable as long as it installs cleanly on current Windows versions and does not depen...
I’m developing a browser-based 3D world built with where players share the same scene and can act simultaneously. Every avatar’s movement, interaction with props, and triggered event must appear in real time for everyone else, so a solid networking layer (WebSockets or a comparable solution) is crucial. The gameplay mix is intentionally social: some challenges ask players to cooperate—think joint switches or shared resource puzzles—while others rank them head-to-head through competitive mini-games. I already have rough scene layouts and placeholder assets; what’s missing is the multiplayer glue, polished game logic, and a cohesive cartoonish finish that leans on toon materials, vibrant color palettes, and light post-processing. Deliverables • Real-ti...
I’m developing a third-person action game for iOS and Android and need a skilled game programmer to push it from concept to a solid, touch-ready build. The art, animations, and core design docs are in place; now I’m looking for clean, efficient code that keeps the frame rate high on mid-range devices. Unity with C# or Unreal Engine using Blueprints/C++ both work for me—choose whichever lets you move fastest while keeping the project maintainable. Deliverables • Full project source (Unity or Unreal) • Playable test build (APK and TestFlight/IPA) • Clear setup instructions so I can iterate after hand-off Acceptance criteria • Smooth third-person movement and camera with on-screen controls • Responsive melee/ranged combat and basic enem...
I have an explicit-themed adult board game that needs a fresh, professional touch before its next print run. The core rules are staying as they are; what I want is a complete overhaul of the board layout where we will provide the basic design plus a careful pass of artwork cleanup and upgrades, all rendered in a polished, realistic style that still captures the playful, provocative tone of the game. Here is what I’m aiming for: • A brand-new board layout where we will provide the design • Refined artwork and graphic elements—cleaned up line work, consistent lighting, colour balance, and any necessary redraws—so the final design feels cohesive and premium without losing its adult edge. • Print-ready files (300 dpi CMYK) plus layered source files (PSD or ...
Knight Online PVP deneyimini ayakta tutan oyuncu sınıflarının yeteneklerini ince ayara getirmekte. Yalnızca mevcut skill’lerin güç, mana, gecikme ve etki değerlerini yeniden dengelemek, gerekirse birkaçını devre dışı bırakmak istiyorum. Yeni yetenek ekleme ya da harita düzenleme talebim yok; tamamen “mevcut yetenekleri modifiye etme” üzerine yoğunlaşacağız. Beklediğim çıktı – Güncellenmiş ve ilişkili veri dosyaları – Live ortamda çakışmasız çalıştığının kısa testi – Hangi değerleri değiştirdiğinizi ve nedenini anlatan küçük bir not dökümanı Knight Online sunucu dosyalarına, özellikle de SQL tabanlı skill tablolarına hâkim, daha önce en az bir PVP ...
I need a small, self-contained resource pack for Minecraft Java Edition that will be used on a Fabric server. Very important: This project must NOT use OptiFine, Custom Item Textures (CIT), or any client-side mods. I want this to work using vanilla mechanics only. The goal is to replace the standard carved pumpkin model with several alternate 3D fantasy-style models (for example: a long wizard’s hat, a trophy helm, and other creative variants). Players should be able to switch between these models simply by renaming the carved pumpkin in an anvil. No OptiFine, no CIT Resewn, and no external mod dependencies should be required. The solution must rely purely on vanilla-compatible resource pack features. This pack is focused and lightweight. I only need: Custom textures Custom 3D ...
My current Unity project is suffering a noticeable frame-rate drop and almost every clue points to the real-time lighting and shadow setup. My priority is clear: boost FPS while preserving the visual style. Here is what I know so far: • The scene relies exclusively on real-time lights; nothing is baked. • Shadows are active on several dynamic lights and appear to be the main culprit. • Geometry, scripts, and texture sizes look reasonable, but if you uncover additional drains I am open to fixes there too. What I need from you: 1. Profile the project (Unity Profiler, RenderDoc or similar) and isolate the exact bottlenecks. 2. Rework the lighting/shadow pipeline—whether that means switching some lights to baked or mixed, adjusting lightmap parameters, twea...
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