The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 114,832 recenzí, klienti hodnotí našeho pracovníka Game Designers 4.9 z 5 hvězd.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Od 114,832 recenzí, klienti hodnotí našeho pracovníka Game Designers 4.9 z 5 hvězd.Custom PS Navigation Controller Project Specification Goal: Create a modernized PlayStation Move Navigation Controller (PS Nav) that preserves the original ergonomics, thumbstick location, and feel while addressing the hardware limitations of the original design. The project is not intended to redesign the controller. The objective is to preserve the PS Nav experience as closely as possible while modernizing its functionality and reliability. Core Design Philosophy: The controller must retain the original PS Nav shape, grip angle, and thumbstick placement. The thumbstick location is the most important feature and must remain unchanged. The stick should remain in the same top-mounted position as the original PS Nav rather than adopting Xbox, PlayStation, Joy-Con, or Azeron-style layout...
أعمل على لعبة ضخمة تحمل الاسم الرمزي FCL وأحتاج إلى توسعة العمل عليها حتى تخرج في صورة عنوان كامل على منصة Windows PC. رؤيتي للعبة تعتمد على تجربة غنية ومتنوعة، ولذا وضعت العناصر الأساسية التالية كجزء لا يقبل المساومة: - اللعب الفردي - اللعب الجماعي - خاصية اللعب عبر الإنترنت أحتاج إلى دعم برمجي وفني يضمن تماسك الأكواد، استقرار الشبكة، وجودة المحتوى البصري والصوتي. أركز حاليًا على بناء نموذج أوّلي يُظهر جميع أطوار اللعب المتعددة بسلاسة، مع واجهات استخدام واضحة وتمهيد لبنية خادم-عميل مرنة يمكن تطويرها لاحقًا. قبول التسليم سيكون وفق المعايير الآتية: 1. نسخة قابلة للعب على Windows تتضمّن الأطوار الثلاثة المذكورة. 2. أداء مستقر مع معدل إطارات ثابت في البيئات الاختبارية المتفق عليها. 3. كود مُنظَّم وموثَّق يسهّل التوسعة مستقبلًا. 4. ملفات تصميم ومستندات تقنية توضّح بنية الشبكة،...
I'm seeking an experienced game developer to create a unique fantasy game inspired by Runescape 3. The game should feature: - Custom Storyline - Unique Gameplay Mechanics - Innovative Character Classes - unique creature capture and train methods. The game should have a High Fantasy Makeover style. Ideal skills and experience: - Strong background in game development - Proficiency in pixel art design - Experience with fantasy game narratives - Knowledge of innovative gameplay mechanics and character class design Please provide a portfolio showcasing similar projects.
I have the full Knight Online 2383 client source running on DirectX 9 and need it modernised to DirectX 11. The server is stable—only the rendering layer must change—so your work will focus on the graphics pipeline, shader set-up, device management and all HLSL migrations. What must remain untouched is critical: • User Interface (UI) elements • Game mechanics • In-game animations On the optimisation side I’m targeting: • Noticeable frame-rate gains, especially in crowded zones • Lower overall memory footprint • Faster initial and zone-change load times You will be working in C++ with the existing codebase; all shaders are available and simply need rewriting or refactoring for DX11. I expect clean, well-commented commits so ...
I am looking for someone experienced with or similar virtual space platforms to help build a simple virtual community campus. The project includes creating a clean, welcoming online space with different areas such as: Welcome / spawn area Main connection hub Community commons Education/classroom area Meeting rooms Park / outdoor social area Simple Christmas village section Basic interactive objects and links The build does not need advanced custom coding. I mainly need simple Gather setup, nice design, portals, signs, private areas, clickable objects, embedded links/forms, and basic layout structure. Simple automations may be needed, such as forms, links, Google Sheets, Airtable, Zapier, or Make, but nothing too complex. Requirements: Experience with or virtual space building Able ...
I am looking to hire a developer/server architect to fully configure the backend of an Arma Reforger dedicated server (15-20 slots, 16GB+ RAM). The Requirements: Install and correctly map a specific Halo Modpack (UNSC/Covenant factions). Configure an automated AI Spawner system (e.g., FS Tactical AI or similar) to populate a Conflict/Combat Patrol scenario with modded faction assets instead of vanilla AI. Set up automated daily restarts and mod-syncing to prevent version-mismatch downtime. I am providing the operational vision and mod list. I need you to handle the .json mod file configurations and ensure server stability.
I’m building a Unity-based open-world project similar in scope to GTA and I want to slot in the Master Anim System as the backbone for all character movement and interaction. I don’t need a custom rewrite—just a clean, fully functional copy of the official template. here is link What I’m after is the latest or otherwise proven bug-free version, packaged for Unity, ready to drop into my project without broken links, missing scripts, or licensing headaches. If you already own a stable release, please share it with me along with any setup notes you found essential. Deliverables • Master Anim System Unity package (bug-free) • Any accompanying documentation or demo scene to confirm smooth import and play • Quick installation steps or tips you&rs...
I want to take a fresh Roblox idea and turn it into a fully-featured puzzle experience. The core of the gameplay will revolve around timed challenges, logic-based tasks, and pattern-recognition sequences that ramp up in difficulty as the player progresses. Everything—game mechanics, Lua scripts, UI/UX, audio cues, leaderboards, and performance optimisation—has to be created from scratch inside Roblox Studio, then packaged for smooth release on all supported devices. Here is what I need from you: • A clear production plan that walks me through concept, grey-boxing, asset creation, scripting, polishing, and launch. • Robust, well-commented Lua code so future updates are straightforward. • Clean, intuitive interfaces that guide players through the puzzles wi...
We are looking for a 2D UI/UX Artist & Animator to design and bring to life the interface of our upcoming casual soccer Endless Runner game (launching on Google Play and the App Store). We need a modern visual style with volume, excellent animations, and perfect optimization for mobile devices. Required Visual Style: Crisp vector art with 2.5D shading. We are looking for finishes with volume and completely clean edges, with absolutely no blurry or pixelated elements. Dynamic lighting, glossy reflections, and metallic details. Assets to Develop (Full Kit + Animations): Main menu panels and cards. Interface buttons and pop-up windows (e.g., Game Over / New Record screens). Action icons for the HUD. Economy elements (coins, cash) and score multipliers. UI Animation: Visual effect...
ABYSSAL DEPTHS is my original first-person survival experience that blends stealth and psychological horror. Think Alien: Isolation meets SOMA, set in the crushing black of a deep-sea research facility. I already have the core narrative, world bible, and level flow blocked out; what I need now is a developer who can turn those documents into a playable title on PC and the latest consoles, delivered with a visually realistic art style. Scope of work • Build the full game loop around tight, AI-driven stealth mechanics—no combat, just hide, misdirect, and survive. • Implement systemic fear elements (dynamic lighting, spatial audio, sanity effects) to reinforce the psychological tone. • Create modular environments that feel claustrophobic yet explorable, using Unrea...
I'm looking for an experienced game developer to create an indie first-person RPG using Unreal Engine. Key requirements: - Build engaging RPG mechanics and narratives. - Design immersive first-person environments. - Utilize Unreal Engine for development. Ideal Skills: - Strong Unreal Engine expertise. - Proven RPG development experience. - Creative storytelling and level design skills. Please share your portfolio and relevant experience.
I'm looking for a creative and engaging Among Us map tailored for PC. The project should include: - A unique and immersive theme (sci-fi, medieval, or space station). - Essential map features like hidden passages, interactive objects, or multiple levels. Ideal Skills & Experience: - Game map design - Familiarity with Among Us mechanics - Video editing and creation - Strong creative skills
Custom PS Navigation Controller Project Specification Goal: Create a modernized PlayStation Move Navigation Controller (PS Nav) that preserves the original ergonomics, thumbstick location, and feel while addressing the hardware limitations of the original design. The project is not intended to redesign the controller. The objective is to preserve the PS Nav experience as closely as possible while modernizing its functionality and reliability. Core Design Philosophy: The controller must retain the original PS Nav shape, grip angle, and thumbstick placement. The thumbstick location is the most important feature and must remain unchanged. The stick should remain in the same top-mounted position as the original PS Nav rather than adopting Xbox, PlayStation, Joy-Con, or Azeron-style layout...
I’m building a brand-new 2D pixel-art title that will ship on both PC and mobile. Core gameplay mechanics are already prototyped; what’s missing are the visual pieces that make the world come alive and the maps that knit those pieces together. The immediate scope covers three areas that overlap tightly: • Sprite production – characters, enemies, props, UI elements and their frame-by-frame animations, delivered as neatly organised sprite sheets (PNG) with accompanying JSON or XML frame data if your pipeline exports it. • Tileset design – terrain, structures and decorative elements at a consistent pixel density, ready for seamless tiling. • Level mapping – assemble the tiles into playable, engine-ready maps (Tiled TMX or an equivalent format)...
Necesito una isla en Fortnite Creative que funcione como Battle Royale para 40 jugadores y otorgue experiencia conforme se juega: cuanto más tiempo permanezcan los jugadores dentro de la partida, más XP deberían recibir de forma automática. Mi objetivo es crear y consolidar una comunidad, por lo que la experiencia debe ser divertida, visualmente atractiva y estable. Quiero que el mapa combine lo mejor de Valorant dentro del entorno de Fortnite, reuniendo en un mismo escenario los rasgos futuristas urbanos, las zonas naturales y las instalaciones industriales que caracterizan a los distintos mapas de ese juego. Entregables clave • Mapa Battle Royale completo y publicable (40 jugadores). • Sistema de progresión de experiencia escalonada por ti...
Busco a alguien que domine UEFN para construirme una isla de Fortnite estilo battle royale sin construcción, pensada para 50 jugadores, que conserve la sensación del mapa clásico pero trasladada a la temporada mitológica (Zeus, Hades y compañía). Quiero que los templos sean el eje visual: estructuras monumentales, bloques de mármol, columnas derruidas, estatuas colosales, altares y grabados que recuerden aquella season. El terreno debe acompañar con laderas escarpadas, riscos y vaguadas tal como se veía en aquel pase de batalla, de modo que cada POI resulte reconocible y jugable a la vez. Imprescindible que la isla otorgue EXP oficial al terminar la partida y que quede publicada con su correspondiente código. Tambi...
Busco a una persona con experiencia comprobada en videojuegos para poner a prueba un nuevo juego de aventuras en formato móvil. El objetivo es recibir un informe claro y accionable que me ayude a pulir la experiencia antes del lanzamiento público. Qué espero que hagas • Instalar la APK/TestFlight y jugar la campaña completa en al menos un dispositivo Android o iOS. • Detectar y documentar fallos de rendimiento, cierres inesperados, problemas de sonido, errores gráficos y cualquier bug que entorpezca la inmersión. • Evaluar la curva de dificultad, la respuesta de los controles táctiles y la claridad de los menús. • Redactar un informe final con capturas de pantalla / video, pasos para reproducir cada incide...
I’m looking for a seasoned RSPS developer to build a fully-functioning, PvP-only private server that mirrors the 2007 Old School RuneScape experience. Authentic tick timing, switching, special-attack formulas, prayers, and wilderness mechanics are must-haves; the server should feel exactly like OSRS the moment a player logs in and steps into the wild. You’re free to base the project on a solid open-source 317/OSRS framework or start from scratch in Java—just keep the code clean, documented, and version-controlled in Git. My priority right now is the core combat loop and overall stability. Extras such as custom items, leaderboards, or seasonal tournaments can remain optional for a later phase, so please leave clean hooks or modular systems that make future additions strai...
Busco a una persona con experiencia comprobada en videojuegos para poner a prueba un nuevo juego de aventuras en formato móvil. El objetivo es recibir un informe claro y accionable que me ayude a pulir la experiencia antes del lanzamiento público. Qué espero que hagas • Instalar la APK/TestFlight y jugar la campaña completa en al menos un dispositivo Android o iOS. • Detectar y documentar fallos de rendimiento, cierres inesperados, problemas de sonido, errores gráficos y cualquier bug que entorpezca la inmersión. • Evaluar la curva de dificultad, la respuesta de los controles táctiles y la claridad de los menús. • Redactar un informe final con capturas de pantalla / video, pasos para reproducir cada incide...
I am developing a tabletop financial literacy game called Eden Economics. The game mechanics and educational objectives are largely defined. I am NOT looking for someone to create the game from scratch. I am seeking assistance with board architecture and movement flow. Specifically, I need help creating a schematic board layout that may include: • Multiple pathways • Interior and exterior routes • Decision hubs • Crossovers and intersections • Meaningful movement choices • Player exposure to different opportunities and risks depending on route selection At this stage, I am NOT seeking finished artwork, illustrations, manufacturing files, or graphic design. The deliverable is a schematic or prototype-level board layout that helps visualize player movement...
I am developing a new fantasy-themed game and need a skilled concept artist to visualise the world before it moves into production. The brief covers a total of fifteen pieces that capture the look and feel of our characters, sweeping environments, and signature props. Scope – Characters: heroic player classes, memorable NPCs, and at least one main antagonist, each posed and costumed to show personality and silhouette. – Environments: mood-rich landscapes, interior set pieces, and landmark locations that hint at story and gameplay flow. – Items/Props: iconic weapons, artefacts, or interactive objects that help define the game’s mechanics and lore. Style & Format Everything should sit comfortably within a high-fantasy aesthetic—think timeless m...
I want to take a football (soccer) concept from sketch to launch on both Android and iOS, with realistic-style 3D graphics that still perform smoothly on low- to mid-range devices. The core of the experience is multiplayer: quick Bluetooth duels, LAN matches over local Wi-Fi, and full internet play with matchmaking and friend invites. Every mode should feel seamless and share the same user accounts so progress is never lost. Each player profile must track a Win/Loss record, unlockable achievement badges, and an elo-type ranking system. Add an in-game rewards loop—coins, cosmetics, or similar—that ties into these stats and keeps users coming back. Secure sign-in (Firebase, Game Center, or a comparable solution) is mandatory, as is localisation support so I can enable multiple c...
Looking for a Roblox animator experienced with R6 combat animations for an anime-style melee combat project. Budget: * $5 per animation Scope: * 5 combat animations * Each animation must include matching SFX + VFX direction * SFX must use natural sounds only (no instrumentals or music) Style Direction: * Anime-inspired combat * Sharp, dynamic, impactful motion * Clean and responsive gameplay feel * Strong hit weight and readable attack timing Platform: * Roblox (R6 rigs only) --- KNIGHT (Melee / Physical Burst) 1. Basic / Core Attacks Forward Slash Action: Quick forward step + single diagonal slash VFX: Thin white arc trail SFX: "whoosh" + light metal slice Dual Frontal Slash Action: Two rapid X-shaped slashes in front VFX: Cross-shaped energy streak SFX: "shk-s...
I need a skilled developer to create a versatile plugin for Roblox Studio. Key Requirements: - Primary Purpose: Must enhance development tools. - Essential Functionality: Should include scripting assistance. - Compatibility: Must work seamlessly with other development tools I currently use. Ideal Skills and Experience: - Extensive experience in Roblox Studio and plugin development. - Strong scripting skills, particularly in Lua. - Familiarity with various development tools and ability to ensure compatibility. - Proven track record of delivering high-quality, functional plugins on time. Please provide examples of previous work and ensure you have a solid understanding of Roblox development environments.
I am looking for an experienced Battlefield 1942 / Desert Combat modder to transfer custom vehicles from Conquest (CQ) mode to Cooperative (COOP) mode. Requirements: Work with 6 existing Desert Combat maps. Copy or recreate the modified vehicles currently available in CQ mode. Add these vehicles to the COOP versions of the maps. Ensure vehicles spawn and function correctly with existing AI bots. Preserve all existing vehicle modifications (turbo, performance tweaks, etc.). Test maps for stability and proper gameplay. Background: The CQ versions already contain the modified vehicles, but CQ mode is no longer active due to the low player base. COOP mode remains popular because it allows players to play against bots, so I want the same custom vehicles available there. Ideal Freelancer: Bat...
I'm seeking an experienced game developer to create an engaging fantasy pet simulator. The game will feature: - Fantasy-themed pets - Gameplay elements: training pets, battling other pets, and exploring diverse worlds Ideal candidates should have: - Experience in developing fantasy-themed games - Strong background in designing training and battling mechanics - Expertise in creating immersive exploration environments Please include relevant past work in your application.
# VR Application for English Communication Training (Meta Quest 3) ## Project Overview I am looking for a Unity VR developer to create a simple and expandable VR application for Meta Quest 3. The goal of the application is to help users practice spoken English and social interaction in realistic international environments. The application will be used in instructor-led communication training courses. The VR environment provides immersion and social presence, while the instructor guides the conversation in real life. This is an educational project, not a game. ## First Environment: International Student Residence Kitchen The first environment should simulate a shared student residence kitchen. The participant starts seated at a round table. Three to five international students (NPCs...
I'm looking to create a fan game inspired by Gorilla Tag. The game should incorporate the following mechanics: - Tagging system - Platforming elements - Climbing mechanics The game must be compatible with any VR headset. Additionally, I want to include a staff room within the game that contains a ban and kick hammer for moderation purposes. Ideal skills and experience: - Proficiency in VR game development - Experience with tagging, platforming, and climbing mechanics - Familiarity with creating in-game moderation tools Please provide examples of your previous VR game development work.
I run a skill-based gaming platform and already have several playable prototypes—built with Claude AI—that now need to become fully polished, production-ready mobile titles. The concepts span puzzle, action, strategy and other skill-centric mechanics, so I’m looking for developers who can refine each prototype’s core loop, expand the content, and ensure seamless integration with my existing platform services (user accounts, leaderboards, payments, and anti-cheat). You’re free to recommend the tech stack: Unity, Unreal, Godot or any engine that can deliver smooth performance on iOS and Android. What matters most is tight, satisfying gameplay, clean and maintainable code, and a UI that feels native on phones and tablets. My current assets include: • Playa...
Necesito a alguien que pueda conectarse cada día dentro de una franja horaria establecida, acceder a mi plataforma y jugar varias partidas de los siguientes títulos: • Clash Royale • COD Mobile • Fornite • FC26 La idea es que cubras todos estos juegos; el compromiso es jugar las partidas indicadas, completar los retos diarios y mantener activa la cuenta según mis instrucciones. Registrarás el tiempo de conexión y resultados en un pequeño reporte al finalizar cada sesión. Requisitos básicos: • Disponibilidad constante en la franja acordada. • Dispositivo móvil capaz de ejecutar los cuatro juegos sin problemas y conexión estable. • Disciplina para seguir indicaciones tá...
My Unity-based action game is already playable, but several areas still need professional polish so I can move toward release. The next milestone is all about implementing new features—specifically a responsive melee combat system, smarter NPC behaviour and cleaner character movement code. While we work on those additions, I also need targeted bug fixing; the current build shows glitches in NPC navigation, inconsistent hit detection during melee swings and occasional animation desyncs that break immersion. I will hand over the full project folder, a Trello board with step-by-step tasks and short screen-capture videos that demonstrate each problem. You’ll iterate inside Unity (latest LTS) with C# scripting and push changes back via Git so I can review builds quickly. A short ca...
I’m working on a small cosmetic tweak for Marvel Rivals built on Unreal Engine: I want Spider-Man’s web visuals to mimic the dark, electric feel of the “Black Whip” quirk from My Hero Academia. You’ll receive a set of JPEG/PNG reference images that show the exact shade, glow intensity, and tendril style I’m after. Using those, please create a texture and particle-material swap so the in-game webs adopt that pulsing black-green hue while retaining all existing animations, hitboxes, and performance. No gameplay balance changes—purely an aesthetic overlay that installs cleanly. I would also like for any "web" ability from Spider-Man to be remade into this. Ex, his uppercut , when it is active, his arm gets wrapped in webbing for a second,...
I'm looking to create a detailed and immersive custom army base for milsim purposes. The base will primarily function as a training facility. Key Requirements: - Realistic design and layout - Multiple training zones (e.g., shooting ranges, obstacle courses, tactical maneuver areas) - All divisional buildings -Any other key details via in touch with me - High-quality materials and construction Ideal Skills and Experience: - Background in military architecture or design - Experience with simulation environments - Attention to detail and realism - Ability to work on a flexible timeline
Quiero desarrollar una ciudad virtual física, al estilo de los clásicos Pixel Chix, Pixel Stars o Tamagotchi, pero con un enfoque claro en la interacción social entre los usuarios. La idea es que cada dispositivo represente una “casa” o “espacio” dentro de la ciudad; cuando dos o más dispositivos se conecten, sus habitantes puedan visitarse, intercambiar objetos y conversar mediante mensajes predefinidos o emojis. Necesito: • Concepto global de la ciudad y sus barrios, definido en arte pixelado coherente y encantador. • Diseño de personajes principales (habitantes) y elementos decorativos, también en estilo pixelado. • Especificación técnica del hardware: pantalla, controles básicos...
The goal is to create a match-3 mobile game for Android and iOS that teaches children English vocabulary while they play. Think classic Candy Crush mechanics stretched across 5,000 progressively harder levels, but with an educational twist: every tile carries a word, and whenever three or more identical tiles are cleared, the game flashes that word on-screen and plays a clear, friendly pronunciation. Over the full campaign the player will encounter roughly 4,000 distinct words, giving plenty of spaced repetition. Visual direction stays cartoonish and colorful—bright candies, playful animations, gentle particle effects—so younger players stay engaged without sensory overload. Core gameplay includes the usual swipe-to-match moves, special pieces for larger combos, timed obstacle...
I’m building a mobile-first puzzle/strategy title in Unity and want an experienced developer to turn the core concept into a polished, store-ready game. All gameplay will be handled inside the Unity engine, so you’ll be responsible for coding the main loop, level management, intuitive touch controls, and the visual feedback that keeps players engaged. Here’s what I need from you: • A clean, modular Unity project that targets iOS and Android with consistent performance across mid-range devices. • Implementation of the core puzzle mechanics, a flexible level loader, and an editor-friendly system so we can add or tweak stages without touching code. • Basic UI/UX: main menu, level select, pause, victory/defeat screens, plus smooth transitions between them....
I'm working on a fantasy roguelike deck-builder for a Steam release, inspired by Slay the Spire, and I'm looking for an artist to create fresh 2D visuals to replace the current placeholders. What I need: - Character designs: Side-view full-body character concepts that fit the game's art style. These will be prepared for animation later, but the actual character animations and visual effects will be handled by another designer. - UI assets: Card frames, icons, buttons, health/energy orbs, relic slots, and a clear, easy-to-read map interface, all with a cohesive fantasy look and feel. If you enjoy fantasy art, visual storytelling, and creating polished game UI, I'd be happy to share the full asset list and discuss the first milestone.
need ESP + Aimbot for a first person shooter game ( the game has no anti cheat and its similar to crossfire )
Hi, I need a Lua developer for a GTA/FiveM scenario script. I want to create a full police chaos scenario like the GTA Toaster style: police spawn, react aggressively, don’t flee, stay near their position, attack back if pedestrians attack them, and keep the scene controlled and funny. Reference channel: I already have some script ideas and issues that need fixing. Please tell me if you can create the full working Lua script.
I'm designing a basic murder mystery game with a simple gameplay loop. I need scripting to ensure a smooth experience for players as they assume roles like killers, detectives, and bystanders. this is for VRchat - note any attempt to ask for more money on this will be blocked on the spot. Scope of work - Design game loop for a murder mystery. - Implement spawn area mechanics for players. - Randomly assign roles of killer, detective, bystanders each game. - Develop system for knife and gun pickups based on roles. - Create local clue finding mechanics with unlockable weapons. Game Requirements Master List 1. Networking & Syncing Engine: Built entirely using Udon (UdonSharp). Networking: All core game states, roles, weapon pickups, and item drops must be fully synchronized across ...
I have a static image of a spinning-wheel design and I need it transformed into a polished VFX asset that drops straight into Roblox Studio. The goal is to see the wheel come alive inside my game levels: it should spin smoothly, carry the exact look of the original artwork, and display the “V” effect I selected for it. Here’s what I expect: • A self-contained .rbxm or .rbxmx model with all particle emitters, textures, and any supporting scripts already wired up. • No external plugins required beyond standard Roblox Studio components—ParticleEmitter, TweenService, SurfaceGUI, or whatever native tools you feel work best. • Colour, scale, and timing must match the source image so players instantly recognise the wheel. • Clear import and p...
I'm looking to create a prototype for a portable soldering iron specifically designed for electronics repair. The ideal candidate should have experience in product design and prototype development. Key requirements: - Lightweight and handheld - Compatible with 12v Milwaukee battery - Replaceable tips Ideal skills and experience: - Background in tools/electronics - Experience with battery-powered devices - Prototyping skills I have the components i want to use and design of product, at next faze to make it real life
I'm looking for a skilled designer to create a fully customized Madden experience for my simulation league. This includes creating custom uniforms, stadiums, and cut scenes. Uniforms: Design, colors, and logos need to be tailored to our specifications. Stadiums: Customization of structure and architecture, seating and capacity, as well as advertisements and banners is required. Cut Scenes: We need to incorporate custom cut scenes for a more immersive experience. Ideal Skills and Experience: - Proficiency in graphic design - Experience with Madden customization - Knowledge of stadium design and layout - Ability to create custom cut scenes Please provide examples of previous work in your bids.
I'm seeking an experienced Unreal Engine 5 developer to create a third-person action game set in a colonial period with ships and pirates + parkour mechanics. It will be a story driven game with open world exploration + puzzles + treasure hunts etc Key Requirements: - Action game mechanics - Third-person perspective - Colonial maritime environments Ideal Skills and Experience: - Proficiency in Unreal Engine 5 - Strong background in action game development - Experience with 3D modeling and environment design - Knowledge of colonial architecture and ship design Please include a portfolio showcasing similar work.
I'm looking for some config work on a mod we had made a while back. Its a radiopack with variable antennas for range etc. I'm looking to add the ability if a player is nearby they can ace interact with the pack and "take handset" option which will give them the ability to talk on the radio. Is this something you might be able to do?
I’m looking to purchase a Bat Dragon in Roblox Adopt Me and have it transferred to my account right away. My sole goal is to own the pet—no swaps or upgrades, just a straightforward buy. I prefer completing the trade within trusted player communities rather than through the Roblox store or third-party sites, and I will be paying in real money. To keep things smooth, please confirm you already have a clean, un-duped Bat Dragon ready for immediate in-game delivery and let me know the quickest time you can meet in a public server. Once we’re both in game, I’ll handle payment first through the agreed real-money method, then we’ll finalize the pet transfer. Deliverable: • Successful in-game transfer of one Bat Dragon to my Roblox account, visible in my inv...
I have already sketched out the core layout and several pieces of concept art for my board-game prototype, “The Game of Death: A Homeostatic Journey.” What I now need is a graphic designer who can transform those loose drawings into a cohesive, press-ready playing surface and a set of matching “homeostasis tracking” boards. Style & mood The visual language must stay true to the symbolic and psychedelic feel I’ve mapped out, while still grounding the viewer in clear anatomical references. Think flowing lines that transition from vibrant life to subtle decay, layered with iconography of chakras or energy centers, key vital organs, and universal life-cycle symbols. It should feel mystical yet instructive—something that captivates students in my anato...
I need a skilled Unity 3D developer to build a full-featured car-racing game. The core experience must feel fast and authentic, so realistic physics is non-negotiable; I expect tight handling, believable collisions, and visible weight transfer. Competitive play is central to the concept, therefore a smooth, real-time multiplayer mode has to run reliably on desktop and mobile. Tracks should be based on a real-world map I will supply (road layout, elevation data, and reference photos are ready). You can suggest the most efficient workflow—whether that’s importing GIS data, sculpting terrain directly in Unity, or leveraging external tools like Blender—so long as the finished circuit looks and drives like its real counterpart. I plan to use standard Unity pipelines: C#, U...
I’m building a video-game prototype and I need a 3D artist who can take my stylized character concepts all the way from sculpt to engine-ready asset. You should be comfortable creating both a clean high-poly sculpt for baking and a well-optimized low-poly mesh that will hold up in real-time. Once the geometry is approved, I’ll also need a functional rig with basic facial controls so I can drop the character straight into Unity/Unreal for animation tests. If texturing is in your wheelhouse, let me know; I’d like to keep everything under one roof where possible, using standard PBR maps (Substance, Painter, or an equivalent workflow). Deliverables • High-poly sculpt (ZBrush, Blender, or similar) • Low-poly game mesh with UVs, under agreed tri-count &bul...
I need a seasoned Unreal Editor for Fortnite creator to build a fast-paced “steal and collect” island set in a sleek modern city. The core loop is simple: squads break into landmark buildings, grab high-value items, and race them back to their team vault while rivals try to intercept the loot. Key mechanics I want implemented include: • Stealing interactions that feel purposeful—doors, safes, alarms, and timed extraction zones. • A variety of collectible items with escalating point values so risk-reward decisions matter. • Map-scattered power-ups that grant temporary speed boosts, shield bursts, or stealth to keep the action dynamic. The game should be inspired by the gameplay loop of "Steal a Brainrot" but with a vault/heist theme. Pl...
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