Unity 3D map/level designer

Ukončen Zveřejněno před 4 lety K zaplacení v momentě doručení
Ukončen K zaplacení v momentě doručení

You will NOT be creating textures or 3D models from scratch.

The project is a “realistic” open world first person shooter for mobile and PC.

This project will contain a lot of content, therefore “scalability” is very important. We need a huge terrain (70 square km) with 150 characters and vehicles that can be played at high FPS on mobile. Most objects will be far away, so this work requires a lot of attention to LOD and visibility zones.

We do not want a mobile-boxy-type-looking game, we are looking for something that is closer to PC quality-resolution but which runs well on mobile. This should be possible with heavy use of LODs, occlusion culling, and the following tools:

We already own many assets, including:

-"Gaia" (terrain generator)

-"SECTR" (automated occlusion culling for high-performance large scale maps)

-"Dynamic Nature" (spawn trees/grass, etc)

-EasyRoads3D (road generator)

-AutoLOD generator (for certain types of objects)

-We also have some objects, some pre-built regions, and some modular component sets that you may use.

You will be provided a basic working prototype of the game. This means you will reuse/select/adapt/modify most objects to create maps, no need to create objects from scratch. But you will be choosing/adapting those objects.

You do not need to an expert coding, but it’s very likely you will have to make some changes to C# scripts.

All the work must be done (for now) focused on mobile, but the maps and all objects will be also used on PC. Therefore it is recommended that high-resolution assets are selected by default, but only the lower-LOD versions of all assets will be used on mobile. For example if an asset has 5 LOD, only 3 will be used on mobile, and all 5 LODs will be used on PC. Maybe we could use Unity’s “AssetBundle”, or “Addressable Assets” for this?

Deliverable:

-One [login to view URL] map/level for mobile with 150 characters moving around (character prefab already exists, you don't have to create it, but maybe optimize it), targeting 60fps on a Snapdragon 835 in stereo mode (2 cameras, for Google Cardboard VR) (you don't have to implement the Google Cardboard VR).

3D design Herní design Herní vývojářství Unity 3D

Identifikační číslo projektu: #23376049

O projektu

14 nabídek Projekt na dálku Aktivní před 4 lety

14 Freelnceři na tento projekt zveřejňují nabídky v průměru $634

shahidaasy2002

Hi... Yes something similar to pc level mobile game quality work will be provided. Professional services will be provided with cost effective manner. Your Budget and Your offer will always respectful to us. so please Další

$3999 USD za 30 dní
(30 Recenzí)
5.9
shashankselot

hey i have a good team for 3d development, i am too a developer lets discuss more hoping to work tog.......................................................

$450 USD za 20 dní
(35 Recenzí)
5.8
CODEGASMUK

Hi, I'm Ghazanfar Ali Hanif C., and have been associated with Game development for the last 7+ years now. During these years of my Game development, I've had the privilege of working with more than 500+ clients from al Další

$1800 USD za 60 dní
(1 recenze)
2.5
EmirhanDemir

Hello, I am working as a level designer who is working with LODs and downloaded assets for a year. I would like to take part in your project. Please contact me whenever you want if you are intereted. Thanks for your Další

$200 USD za 7 dní
(2 Recenzí)
1.4
MawanSaleem040

Hi. I would love to have the opportunity to help you achieve your goals. My greatest intention is to earn a 5-star review from you and I believe that I can do the job well done and in the best way possible. I am a prof Další

$140 USD za 7 dní
(0 Recenzí)
0.0
ahmadahsan14

Hi, i hope you are doing great. I have gone through all the details provided and i can help you in this task. I have more than 3 years experience in Unity 3D and i have done most work for mobile games so i know how to Další

$110 USD za 6 dní
(0 Recenzí)
0.0