This is the task for freelancers:
We need to make a location in Unreal Engine 4 for further use in the on-line project. Make photorealistic pictures, from cameras, which would be agreed by angles with us, in an amount of 16 pictures. Make a video-flyover of this location with an agreed camera path. As a task, we have a 3 d model in 3 d max and an architectural project. The 3d model needs to be re-done, since the original 3d max model is not very optimized for the number of polygons. Files are located under the link: [login to view URL]
Requirements for model optimization:
All internal model polygons, that we can’t see, should be deleted, there should not be too many polygons in the model. Find a balance between realism and the ability to download a location, without brakes, in an on-line project. Locations will be supplemented with characters and objects. Split buildings into groups of facades on the sides of the world, so that it is convenient to cut off excess during the unloading of the lodes.
The texturing of the model must comply with the PBR standard.
An example of an optimized model with textures and render quality is here: [login to view URL]
The work is carried out in stages. Payment is too. You can agree on a convenient number of stages. Every 2 days, reports on the work performed in the form of print screen with a model and description of what is done.
11 freelanceů na tento projekt zveřejnilo nabídku v průměrné hodnotě ₹55252
With your provided files I will clean up and optimize the models, make sure the textures are correctly mapped, place props you provide, and return the models and scene to you.