Implementation of the ABF++ algorithm (UV unwrapping)
$750-1500 USD
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$750-1500 USD
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Implementation of the ABF++ algorithm (Angle Based Flattening; as described here: [login to view URL]~sheffa/ABF++/[login to view URL]) in Delphi (2010 compatible).
We are looking for an implementation, which
- builds on an existing basic triangle mesh library that will be supplied by us
- is reasonably fast and robust
- produces stable results on arbitrary meshes
- is sufficiently documented (code comments)
Interface: Implementation as method of the TTriMeshObject class or as a separate utility unit. The method is called on a mesh with empty UV coordinates. It reads the topology of the mesh, invokes the ABF++ algorithm and finally applies the generated UV coordinates to the mesh vertices.
Dear sir,
I am proficient in Delphi programming especially in algorithm implementation. I am strong in image processing and have implemented many image process algorithms such as LSB, DCT, F5 in Stenography Histogram processing and spatial filtering. I can show you demos about my projects. I can do the project with high quality.
Wait for your response
Thank you
BR