I am in need of a pure C# or Monogame Sphere to Triangle Collision function. I need to be able to pass it like this:
Edges, Inside the Triangle etc
float? Sphere_Triangle_Collision(BoundingSphere Sphere, Triangle[] Triangle)
{
//return distance to collision if it does collide
//return null if no collision
}
We are a team of engineers and developers with over 10+ years of development experience.
Collision detection is a common problem encountered in game programming. We believe we can easily accomplish this in a few hours.
Please let us know if and when we may proceed.